Main config
You can see how to configure the plugin here.
debug - leave it false if the developer doesn't say otherwise. It will log some extra information if it is enabled to the console
supported-languages - List here all the language codes you supprot (that have a messages_<code>.yml file.
locale - your default language
user-per-player-locale - optionally, you can enable per-player localization support.
number-format
locale- this will be used in number formatting (if use-per-player-locale is disabled)int-format- number format pattern for whole numbers (without decimals)double-format- number format pattern for decimal numbers
user-auto-save-in-minutes - how often should the plugin auto save user data in minutes?
storage-type - where to store user data? can be either yaml or mysql
mysql
host- SQL server ip address or domain host nameport- SQL server port (number)ssl- Whether to use SSL or not for the connectionsdatabase- Name of the database to connect tousername- SQL usernamepassword- SQL passwordnetwork-latency- How long does it take to send data from the server to the database server and back in milliseconds? Used for data sync when players are switching serverspool-size- How many concurrent connections can we have?sync-retry-count- How many times should we wait the network latency for the sync flag to be removed before we load the data anyways?
block-tracker
enabled- should the block tracker work?storage-type- file or sqlite. if you are using compatible world/chunk managers I suggest using sqlite. If not, then you can delete coordinates manually from txt files.
config-version - DO NOT TOUCH THIS FOR YOUR OWN SAKE
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