Aurora Plugins

AuroraCollections·Updated 14 Oct 2026

Compatible plugins

List of plugins that are compatible in any way

AuroraLevels

  • For levels_xp rewards to work

LuckPerms

  • For Permission rewards to work

  • You can also define LuckPerms registered contexts for the reward permissions

  • Suppose you add new permissions as rewards later on in your config. In that case, the plugin will automatically add those permissions to the players even if the reward is level 15 and your players are already level 100. (NOTE: previously configured permissions won't get removed)

AuraSkills

  • For auraskills_stat and auraskills_xp rewards to work

  • Give AuraSkills stats as rewards and use stat symbols and names as placeholders directly from AuraSkills as you configured

  • If you want to balance the reward stats later on, the plugin will automatically correct bonus player stats for you after you change the config.

  • Extra loot dropped by AuraSkills abilities (farming/foraging/mining/fishing luck, extra loot tables, etc.) also counts towards the matching harvest, block_loot, fish and entity_loot collections.

MythicLib/MMOItems (MMOLib)

  • For mmo_stat reward to work

  • Give MythicLib stats as rewards

  • If you want to balance the reward stats later on, the plugin will automatically correct bonus player stats for you after you change the config.

  • You can also count collections from MMOItems custom block drops with the block_loot trigger. Use the mmoitems:TYPE:ITEM_ID format in your collection types.

MMOCore

  • MMOCore custom block drops also progress block_loot collections. Blocks placed by players are ignored.

PlaceholderAPI

  • You can use some PAPI placeholders that the plugin provides. See here: Placeholders

WorldGuard

  • You can allow/deny collection progression for player with the aurora-collections-xp-gain flag. By default it is allowed.

CustomFishing

  • Use custom fishing items directly in your menus. Fishing trigger will also work with the customfishing:your_fish_id format. The first time you run the plugin with CustomFishing installed, it will auto generate collection configs into your collections/fishing folder (named 0005_cf_<fish_id>.yml) from the river/ocean fish in CustomFishing. This only happens once.

PyroFishingPro

  • Fish caught with PyroFishingPro progress fish collections. Use the pyrofishing:tier:fish_number format in your collection types (the tier name and the fish number from PyroFishingPro).

Mythic(Mobs)

  • For mythic_stat reward to work. These stats will be auto-corrected for every player if you change your config later on.

  • Killing Mythic mobs progresses entity_kill collections with the mythicmobs:mob_internal_name format and their drops progress entity_loot collections.

  • Everywhere you need to define an item, you can use the item id from this plugin like mythicmobs:item_id

For Mythic, there are 1 custom condition and 2 custom mechanics that AuroraCollections provides to use in your Mythic skills.

Has collection level condition

example usage for canceling a skill when the caster's collection level is below 10:

Skills:
  - "cancelevent{sync=true} ~onUse ?~hasCollectionLevel{level=10;category=name;collection=name}"

The condition can also be used as hasCollectionLvl. Options: level (or lvl, l), category (or cat, ca) and collection (or col, co).

Add to collection mechanic

example usage for adding 1 extra progression to a players collection when a Mythic mob dies:

Skills:
  - "addToCollection{amount=1;category=name;collection=name} @trigger ~onDeath"

Options: amount (or a), category (or cat, ca) and collection (or col, co). Nothing happens if the target doesn't have the permission for the collection.

Progress collection mechanic

example usage for progressing player when a Mythic mob dies:

Skills:
  - "progressCollection{a=1;trigger=ENTITY_KILL;type=mythicmobs:mob_internal_name_here} @trigger ~onDeath"

This progresses every collection that uses the given trigger and type, just like the plugin would do it. Options: amount (or a), trigger (or t) and type (or typeId, id).

BeeMinions

  • To progress collections when players are collecting items from minions. Use the minion_loot trigger.

BeeMinionsRework

  • To progress collections when players are collecting items from minions. Use the minion_loot trigger.

TopMinions

  • To progress collections when players are collecting items from minions or from the minion chests. Use the minion_loot trigger.

Oraxen

  • Use Oraxen plugin items directly in your menus or in your collection item types like this: oraxen:item_id

  • With Oraxen 2.0+, custom note block and string block drops also trigger block_loot collections

Nexo

  • Use Nexo plugin items directly in your menus or in your collection item types like this: nexo:item_id

  • Custom block drops (note, string and chorus blocks) also trigger block_loot collections

ExecutableItems

  • Use ExcutableItems plugin items directly in your menus or in your collection item types like this: ei:item_id

ExecutableBlocks

  • Use ExcutableBlocks plugin items directly in your menus or in your collection item types like this: eb:item_id

Eco plugins (EcoItems, EcoArmor, EcoScrolls, Talismans etc)

  • Use Eco plugin items directly in your menus or in your collection item types like this:

    • Click here to view Eco item lookup system. You need to prefix these with eco in AuroraCollections.

  • EcoMobs are also supported for the entity_kill and entity_damage triggers like this ecomobs:mob_id