List of plugins that are compatible in any way
For Permission rewards to work
You can also define LuckPerms registered contexts for the reward permissions
Suppose you add new permissions as rewards later on in your config. In that case, the plugin will automatically add those permissions to the players even if the reward is level 15 and your players are already level 100. (NOTE: previously configured permissions won't get removed)
Two flags: aurora-levels-min-level-entry and aurora-levels-max-level-entry to restrict who can enter a WorldGuard region.
Both limits are inclusive: a player with exactly the minimum (or maximum) level can enter. Players with the WorldGuard region bypass can always enter.
The deny messages can be changed with region-enter-deny-min-level and region-enter-deny-max-level in your messages file.
For auraskills_stat and auraskills_xp rewards to work
Give AuraSkills stats as rewards and use stat symbols and names as placeholders directly from AuraSkills as you configured
If you want to balance the reward stats later on, the plugin will automatically correct bonus player stats for you after you change the config.
You can use some PAPI placeholders that the plugin provides, like aurora_level, aurora_level_xp, aurora_level_xpnext. See here: Placeholders
PAPI placeholders can also be used in level-up actions, menus and in the icon-generator.
For mmo_stat reward to work
Give MythicLib stats as rewards
If you want to balance the reward stats later on, the plugin will automatically correct bonus player stats for you after you change the config.
For ecoskills_stat reward to work
Give EcoSkills stats as rewards and use the stat name as a placeholder
If you want to balance the reward stats later on, the plugin will automatically correct bonus player stats for you after you change the config.
For mythic_stat reward to work
Give Mythic stats as rewards and use stat names and tooltips as placeholders directly from MythicMobs as you configured
If you want to balance the reward stats later on, the plugin will automatically correct bonus player stats for you after you change the config.
For Mythic, there are 1 custom condition and 2 custom mechanics that AuroraLevels provides to use in your Mythic skills.
Has level condition
Checks if the player's level is at least the given level (level, lvl or l). Alias: hasAuroraLvl.
example usage for canceling a skill when the caster's level is below 10:
Skills:
- "cancelevent{sync=true} ~onUse ?~hasAuroraLevel{l=10}"
Add aurora-level mechanic
Adds the given amount of levels (level, lvl or l) to the target player. Rewards for the new levels are given as usual. Alias: addAuroraLvl.
example usage for adding 2 extra levels to a player when a Mythic mob dies:
Skills:
- "addAuroraLevel{l=2} @trigger ~onDeath"
Give AuroraLevels XP mechanic
Gives the given amount of XP (xp) to the target player. The mechanic name is giveAuroraLevelsXP, with the aliases giveAuroraXP and giveLevelXP.
example usage for giving XP to a player when a Mythic mob dies:
Skills:
- "giveAuroraXP{xp=10} @trigger ~onDeath"