Task/Objective types
Detailed explanation of the currently available task types
FISH
your_task_id:
task: FISH
display: "{status} &fCatch {required} carp fish &b{current}&f/&b{required}"
args:
# How many should the player catch in total?
amount: 10
# These tree fish will progress the task, when the player catches them.
types:
# Vanilla
- "minecraft:cod"
# CustomFishing plugin fish
- "customfishing:carp_fish_silver_star"
- "customfishing:carp_fish_gold_star"
- "customfishing:carp_fish"
# For other plugins that using custom model data on fish
# Provide the vanilla type and a number that is the custom model data
# the item has.
- "minecraft:cod:53"BLOCK_SHEAR
BLOCK_SHEAR_LOOT
BREED
BREW
RUN_COMMAND
CONSUME
CRAFT
EARN_EXP
FARM
MILK
BLOCK_BREAK
BLOCK_LOOT
BLOCK_PLACE
BUILD
ENCHANT
KILL_MOB
KILL_LEVELLED_MOB
KILL_PLAYER
ENTITY_LOOT
SHEAR
SHEAR_LOOT
SMELT
TAME
GAIN_AURASKILLS_XP
GAIN_AURORA_LEVEL
GAIN_AURORA_XP
INTERACT_NPC
SELL_WORTH
SELL
BUY
BUY_WORTH
INTERACT_SHOPKEEPER
TRADE_SHOPKEEPER
ENTER_REGION
COMPLETE_DUNGEON
TAKE_ITEM
ENTER_WORLD
DEAL_DAMAGE
BREAK_ITEM
TRAVEL
PLACEHOLDER
Experimental task types
JOIN_ISLAND
REACH_ISLAND_LEVEL
REACH_ISLAND_WORTH
UPGRADE_ISLAND
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