AuroraQuests
  • AuroraQuests
  • Configuration
    • Main configuration
    • Quest pool configuration
    • Quest configuration
  • Task/Objective types
  • Commands
  • Permissions
  • Rewards
  • Placeholders
  • API
  • Compatible plugins
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On this page
  • FISH
  • BLOCK_SHEAR
  • BLOCK_SHEAR_LOOT
  • BREED
  • BREW
  • RUN_COMMAND
  • CONSUME
  • CRAFT
  • EARN_EXP
  • FARM
  • MILK
  • BLOCK_BREAK
  • BLOCK_LOOT
  • ENCHANT
  • KILL_MOB
  • KILL_LEVELLED_MOB
  • KILL_PLAYER
  • ENTITY_LOOT
  • SHEAR
  • SHEAR_LOOT
  • SMELT
  • TAME
  • GAIN_AURASKILLS_XP
  • GAIN_AURORA_LEVEL
  • GAIN_AURORA_XP
  • INTERACT_NPC
  • SELL_WORTH
  • SELL
  • BUY
  • BUY_WORTH
  • INTERACT_SHOPKEEPER
  • TRADE_SHOPKEEPER
  • ENTER_REGION
  • COMPLETE_DUNGEON
  • TAKE_ITEM
  • Experimental task types
  • JOIN_ISLAND
  • REACH_ISLAND_LEVEL
  • REACH_ISLAND_WORTH
  • UPGRADE_ISLAND

Task/Objective types

Detailed explanation of the currently available task types

Everywhere you see the your_task_id text, you need to replace that with some unique text. Do not use the same IDs in the same quest file! Task placeholders are also generated based on this ID.

If you want to match any type, use types: [] or don't even write types in the args section.

FISH

For this task, players need to catch fish.

  your_task_id:
    task: FISH
    display: "{status} &fCatch {required} carp fish &b{current}&f/&b{required}"
    args:
      # How many should the player catch in total?
      amount: 10
      # These tree fish will progress the task, when the player catches them.
      types:
        # Vanilla
        - "minecraft:cod"
        # CustomFishing plugin fish
        - "customfishing:carp_fish_silver_star"
        - "customfishing:carp_fish_gold_star"
        - "customfishing:carp_fish"
        # For other plugins that using custom model data on fish
        # Provide the vanilla type and a number that is the custom model data
        # the item has.
        - "minecraft:cod:53"

BLOCK_SHEAR

For this task, players need to shear blocks. (useful for honey stuff)

  your_task_id:
    task: BLOCK_SHEAR
    display: "{status} &fShear {required} bee hive &b{current}&f/&b{required}"
    args:
      # How many times should the player shear the block?
      amount: 10
      types:
        - "minecraft:beehive"

BLOCK_SHEAR_LOOT

For this task, players need to shear blocks. (useful for honey stuff)

  your_task_id:
    task: BLOCK_SHEAR_LOOT
    display: "{status} &fGet {required} honeycomb &b{current}&f/&b{required}"
    args:
      # How many items should the player gather by shearing blocks?
      amount: 10
      types:
        - "minecraft:honeycomb"

BREED

For this task, players need to breed animals/entities.

  your_task_id:
    task: BREED
    display: "{status} &fBreed {required} cows or pigs &b{current}&f/&b{required}"
    args:
      # How many times should a player breed the animals?
      amount: 10
      # Only supports vanilla entities
      types:
        - "minecraft:cow"
        - "minecraft:pig"

BREW

  your_task_id:
    task: BREW
    display: "{status} &fBrew an extended strength potion"
    args:
      amount: 1
      types: 
        - 'long_strength'

RUN_COMMAND

For this task, players need to run a specific command. Useful for tutorial quests.

  your_task_id:
    task: RUN_COMMAND
    display: "{status} &fRun the &7/menu &fcommand."
    args:
      types: 
        - 'menu'

CONSUME

  your_task_id:
    task: CONSUME
    display: "{status} &fEat {required} chicken &b{current}&f/&b{required}"
    args:
      # How many items should the player consume?
      amount: 10
      types:
        - "minecraft:chicken"

CRAFT

  your_task_id:
    task: CRAFT
    display: "{status} &fCraft {required} pumpkin pies &b{current}&f/&b{required}"
    args:
      # How many items should the player craft?
      amount: 10
      types:
        # Vanilla items
        - "minecraft:pumpkin_pie"
        # Example other plugin items
        - "eco:ecoitems:grappling_hook"
        - "mmoitems:item_type:item_id"
        - "mythicmobs:item_id"

EARN_EXP

For this task, players need to earn vanilla Minecraft xp.

  your_task_id:
    task: EARN_EXP
    display: "{status} &fEarn {required} minecraft XP &b{current}&f/&b{required}"
    args:
      # How many xp should the player earn?
      amount: 100

FARM

This is a special type of BLOCK_BREAK, specifically for farming. If you want to detect crop farming, right-click harvestable or ageable plants (wheat, carrot, sugar cane, and basically everything), then use this task type.

  your_task_id:
    task: FARM
    display: "{status} &fFarm {required} wheat or sugar cane &b{current}&f/&b{required}"
    args:
      # How many items should the player farm?
      amount: 10
      types:
        - "minecraft:wheat"
        - "minecraft:sugar_cane"

MILK

Players need to milk cows/goats with a bucket.

  your_task_id:
    task: MILK
    display: "{status} &fMilk {required} goats or cows &b{current}&f/&b{required}"
    args:
      # How many items should the player milk the animals?
      amount: 10
      types:
        - "minecraft:cow"
        - "minecraft:goat"

BLOCK_BREAK

Simplest task type. Just make players break blocks.

  your_task_id:
    task: BLOCK_BREAK
    display: "{status} &fBreak {required} stone blocks &b{current}&f/&b{required}"
    args:
      # How many blocks should the player break?
      amount: 10
      types:
        # Minecraft material types. 
        # In the future other plugins custom blocks will be supported
        - "minecraft:stone"

BLOCK_LOOT

  your_task_id:
    task: BLOCK_LOOT
    display: "{status} &fGet {required} xyz items &b{current}&f/&b{required}"
    args:
      # How many blocks should the player break?
      amount: 10
      types:
        # Minecraft material types. 
        - "minecraft:cobblestone"
        # Example other plugin items
        - "eco:ecoitems:grappling_hook"
        - "mmoitems:item_type:item_id"
        - "mythicmobs:item_id"

ENCHANT

Players need to enchant items with a specific enchantment. You also need to specify all the valid enchant levels.

  your_task_id:
    task: ENCHANT
    display: "{status} &fEnchant sharpness on something"
    args:
      # How many times should a player enchant?
      # Can be omitted if 1.
      amount: 1
      # Minimum required level of the enchantment (optional)
      min-level: 3
      # Maximum level of the enchantment
      max-level: 5
      # Exact level of the enchantment. Overrides the previous 2 options
      level: 4
      types:
        # Minecraft enchants types (use the namespaced key of the enchants). 
        # Custom enchantments should be supported if they are 
        # registered in the vanilla way with the minecraft namespace
        - "minecraft:sharpness"
      

KILL_MOB

Players need to kill mobs. Supports MythicMobs (mythicmobs:mob_name) and EcoMobs (ecomobs:mob_id) as well.

 your_task_id:
    task: KILL_MOB
    display: "{status} &fKill {required} xyz mobs &b{current}&f/&b{required}"
    args:
      # How many mobs should the player break?
      amount: 10
      types:
        # Minecraft vanilla entity types. 
        - "minecraft:zombie"
        # Example other plugin mobs
        - "ecomobs:mob_id"
        - "mythicmobs:SkeletalKnight"

KILL_LEVELLED_MOB

Players need to kill levelled mobs. Only supports MythicMobs (mythicmobs:mob_name) at the moment.

  your_task_id:
    task: KILL_LEVELLED_MOB
    display: "{status} &fKill {required} at least lvl 15 xyz mobs &b{current}&f/&b{required}"
    args:
      # How many times should the player kill the mob?
      amount: 5
      # Minimum required level of the mob (optional)
      min-level: 15
      # Maximum level of the mob
      max-level: 20
      # Exact level of the mob. Overrides the previous 2 options (optional)
      level: 15
      types:
        - "mythicmobs:SkeletalKnight"

KILL_PLAYER

Players need to kill other players.

  your_task_id:
    task: KILL_PLAYER
    display: "{status} &fKill {required} players &b{current}&f/&b{required}"
    args:
      # How many players should the player kill?
      amount: 10

ENTITY_LOOT

  your_task_id:
    task: ENTITY_LOOT
    display: "{status} &fGet {required} xyz items by killing mobs &b{current}&f/&b{required}"
    args:
      # How many items should the player collect?
      amount: 10
      types:
        # Minecraft material types. 
        - "minecraft:cobblestone"
        # Example other plugin items
        - "eco:ecoitems:grappling_hook"
        - "mmoitems:item_type:item_id"
        - "mythicmobs:item_id"

SHEAR

Players need to shear other entities. Like sheep for example.

  your_task_id:
    task: SHEAR
    display: "{status} &fShear {required} sheep &b{current}&f/&b{required}"
    args:
      # How many times should the player shear the entites?
      amount: 10
      types:
        - "minecraft:sheep"

SHEAR_LOOT

Players need to shear other entities. Like sheep for example.

  your_task_id:
    task: SHEAR_LOOT
    display: "{status} &fGet {required} wool &b{current}&f/&b{required}"
    args:
      # How many times should the player get by shearing the entities?
      amount: 10
      types:
        - "minecraft:white_wool"

SMELT

  your_task_id:
    task: SMELT
    display: "{status} &fSmelt {required} xyz items &b{current}&f/&b{required}"
    args:
      # How many items should the player smelt?
      amount: 10
      types:
        # Minecraft material types. 
        - "minecraft:cobblestone"
        # Example other plugin items
        - "eco:ecoitems:grappling_hook"
        - "mmoitems:item_type:item_id"
        - "mythicmobs:item_id"

TAME

Tame vanilla Minecraft animals, like wolves, cats, parrots, etc.

  your_task_id:
    task: TAME
    display: "{status} &fTame {required} wolves &b{current}&f/&b{required}"
    args:
      # How many animals should the player tame?
      amount: 2
      types:
        # Specifiy valid minecraft entity types for taming
        - "minecraft:wolf"

GAIN_AURASKILLS_XP

Players need to get some AuraSkills XP.

  your_task_id:
    task: GAIN_AURASKILLS_XP
    display: "{status} &fGet {required} farming XP &b{current}&f/&b{required}"
    args:
      # How many xp players should get in AuraSkills?
      amount: 15
      types:
        # Specify valid skills using AuraSkills NamespacedId
        - "auraskills/farming"

GAIN_AURORA_LEVEL

Players need to gain AuroraLevels.

  your_task_id:
    task: GAIN_AURORA_LEVEL
    display: "{status} &fLevel up {required} times &b{current}&f/&b{required}"
    args:
      # How many times should the player level up?
      amount: 1

GAIN_AURORA_XP

Players need to gain AuroraLevels XP.

  your_task_id:
    task: GAIN_AURORA_XP
    display: "{status} &fGet {required} Aurora XP &b{current}&f/&b{required}"
    args:
      # How much Aurora XP should the player get?
      amount: 100

INTERACT_NPC

Players need to right-click on an NPC. You can get the NPC ID by looking at the NPC and executing the /npc select command if you are using Citizens. FancyNPCs (fancynpcs:name) and Adyeshach (adyeshach:id) are also supported NPC plugins.

  your_task_id:
    task: INTERACT_NPC
    display: "{status} &fTalk to the &cTutorial &fNPC"
    args:
      # How many times should a player right click on the npc?
      # If it is just 1, you can omit this argument
      amount: 1
      # The namespaced ID of the Citizens NPC. Can be multiple. Only one need to 
      # match to progress the task.
      types:
        - "citizens:21"

SELL_WORTH

Players need to sell items using EconomyShopGUI/ShopGUI+ for a specific amount.

  your_task_id:
    task: SELL_WORTH
    display: "{status} &fSell items for a total of {required} dollars &b{current}&f/&b{required}"
    args:
      # How much money should the player earn by selling?
      amount: 5000

SELL

Players need to sell a specific amount of items to the shop using EconomyShopGUI/ShopGUI+

  your_task_id:
    task: SELL
    display: "{status} &fSell {required} xyz items &b{current}&f/&b{required}"
    args:
      # How many items should the player sell?
      amount: 10
      types:
        # Minecraft material types. 
        - "minecraft:cobblestone"
        # Example other plugin items
        - "eco:ecoitems:grappling_hook"
        - "mmoitems:item_type:item_id"
        - "mythicmobs:item_id"

BUY

Players need to sell a specific amount of items to the shop using EconomyShopGUI/ShopGUI+

  your_task_id:
    task: BUY
    display: "{status} &fBUY {required} xyz items &b{current}&f/&b{required}"
    args:
      # How many items should the player buy?
      amount: 10
      types:
        # Minecraft material types. 
        - "minecraft:cobblestone"
        # Example other plugin items
        - "eco:ecoitems:grappling_hook"
        - "mmoitems:item_type:item_id"
        - "mythicmobs:item_id"

BUY_WORTH

Players need to buy items using EconomyShopGUI/ShopGUI+ for a specific amount.

  your_task_id:
    task: BUY_WORTH
    display: "{status} &fBuy items for a total of {required} dollars &b{current}&f/&b{required}"
    args:
      # How much money should the player spend by buying stuff?
      amount: 5000

INTERACT_SHOPKEEPER

Players need to right click on a Shopkeeper. You can view the number IDs of your shopkeepers by running the /shopkeeper list all command.

  your_task_id:
    task: INTERACT_SHOPKEEPER
    display: "{status} &fTalk to the &cRed &fisland merchant"
    args:
      # How many times should a player right-click on the shopkeeper?
      # If it is just 1, you can omit this argument
      amount: 1
      # The ID of the Shopkeeper. Can be multiple. Only one needs to match
      # to progress the task.
      types: [ 12 ]

TRADE_SHOPKEEPER

Players need to trade for a specific item with Shopkeepers.

  your_task_id:
    task: TRADE_SHOPKEEPER
    display: "{status} &fBuy a fishing rod"
    args:
      # How many of the items player should buy?
      amount: 1
      # Items that the player should buy. Can be a vanilla item using minecraft:
      # Or any other custom item AuroraLib supports. Can be multiple. It will 
      # progress if the player buys any of the items listed here.
      types:
        # Other plugin items
        - "customfishing:beginner_rod"
        # Vanilla items
        - "minecraft:diamond"

ENTER_REGION

Players need to enter a WorldGuard region once. To view the region names where you standing, use the /rg info command.

  your_task_id:
    task: ENTER_REGION
    display: "{status} &fGo inside the cave on the candy island"
    args:
      # How many times should the player enter the region? If it is just 1
      # you can omit this parameter
      amount: 1
      # List all valid WorldGuard region names here that will progress the quest.
      types:
        - 'candy_island_cave'

COMPLETE_DUNGEON

Players need to complete a dungeon. Currently only works with MythicDungeons 2.0.0

  your_task_id:
    task: COMPLETE_DUNGEON
    display: "{status} &fComplete {required} dungeons &b{current}&f/&b{required}"
    args:
      # How many times should the player complete the dungeons?
      amount: 3
      # You can specify the dungeon difficulty as well (optional)
      difficulty: EASY
      types:
        - "mythicdungeons:dungeon_id"

TAKE_ITEM

  your_task_id:
    task: TAKE_ITEM
    display: "{status} &fGive {required} dirt &b{current}&f/&b{required}"
    args:
      # How many items should be taken from the player?
      amount: 10
      # What item should be taken from the player?
      item: 'minecraft:dirt'

Experimental task types

The following task types are either untested or experimental. Testing is needed. Use at your own risk.

JOIN_ISLAND

Requires SuperiorSkyblock2. Players either need to create an island or join one.

  your_task_id:
    task: JOIN_ISLAND
    display: "{status} &fCreate or join an island"
    args: {}

REACH_ISLAND_LEVEL

Requires SuperiorSkyblock2. Players need to reach the specified island level. This quest is team based meaning every island member will have the progression.

  your_task_id:
    task: REACH_ISLAND_LEVEL
    display: "{status} &fReach {required} island levels &b{current}&f/&b{required}"
    args:
      # What island level should the players reach?
      amount: 1000

REACH_ISLAND_WORTH

Requires SuperiorSkyblock2. Players need to reach the specified island worth. This quest is team based meaning every island member will have the progression.

  your_task_id:
    task: REACH_ISLAND_WORTH
    display: "{status} &fReach {required} island worth &b{current}&f/&b{required}"
    args:
      # What island worth should the players reach?
      amount: 1000

UPGRADE_ISLAND

Requires SuperiorSkyblock2. Players need to upgrade their island. This quest is team based meaning every island member will have the progression.

  your_task_id:
    task: UPGRADE_ISLAND
    display: "{status} &fUpgrade your generator &b{current}&f/&b{required}"
    args:
      # The upgrade level that needs to be reached
      amount: 5
      types:
        # Required upgrade name
        - "upgrade_name_here"
PreviousQuest configurationNextCommands

Last updated 5 months ago

For this task, players need to brew potions. Types can be any valid Spigot PotionType. .

For this task, players need to consume/eat/drink stuff. Other plugin items are also supported here, see:

For this task, players need to craft items. Other plugin items are also supported here, see:

Like BLOCK_BREAK, this counts the items the block drops when broken. If other plugins set drops properly, you can match custom items here. See

Players need to loot items by killing mobs. If other plugins set drops properly, you can match custom items here. See

Players need to smelt items in furnaces. The result is what counts. Other plugin items are supported, see:

Players need to have and give items upon clicking on the quest in the menu. Other plugin items are also supported here, see:

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