Compatible plugins
List of plugins that are compatible in any way
For
levels_xp
rewards to work
For Permission rewards to work
You can also define LuckPerms registered contexts for the reward permissions
Suppose you add new permissions as rewards later on in your config. In that case, the plugin will automatically add those permissions to the players even if the reward is level 15 and your players are already level 100. (NOTE: previously configured permissions won't get removed)
For
auraskills_stat
reward to workGive AuraSkills stats as rewards and use stat symbols and names as placeholders directly from AuraSkills as you configured
If you want to balance the reward stats later on, the plugin will automatically correct bonus player stats for you after you change the config.
For
mmo_stat
reward to workGive MythicLib stats as rewards
If you want to balance the reward stats later on, the plugin will automatically correct bonus player stats for you after you change the config.
You can also count collections from MMOItems custom block drops.
For
auraskills_stat
reward to workGive AuraSkills stats as rewards and use stat symbols and names as placeholders directly from AuraSkills as you configured
If you want to balance the reward stats later on, the plugin will automatically correct bonus player stats for you after you change the config.
You can use some PAPI placeholders that the plugin provides. See here: Placeholders
You can allow/deny collection progression for player with the
aurora-collections-xp-gain
flag. By default it is allowed.
Use custom fishing items directly in your menus. Fishing trigger will also work with the
customfishing:your_fish_id
format. For the first time you ran the plugin it will auto generate collection configs into your fishing folder from river/ocean fish in custom fishing.
For Mythic, there are 1 custom condition and 2 custom mechanics that AuroraCollections provides to use in your Mythic skills.
Has collection level condition
example usage for canceling a skill when the caster's collection level is below 10:
Skills:
- "cancelevent{sync=true} ~onUse ?~hasCollectionLevel{level=10;category=name;collection=name}"
Add to collection mechanic
example usage for adding 1 extra progression to a players collection when a Mythic mob dies:
Skills:
- "addToCollection{amount=1;category=name;collection=name} @trigger ~onDeath"
Progress collection mechanic
example usage for progressing player when a Mythic mob dies:
Skills:
- "progressCollection{a=1;trigger=ENTITY_KILL;type=mythicmobs:mob_internal_name_here} @trigger ~onDeath"
To progress collections when players are collecting items from minions. Use the
minion_loot
trigger.
TopMinions
To progress collections when players are collecting items from minions. Use the
minion_loot
trigger.
Oraxen
Use Oraxen plugin items directly in your menus or in your collection item types like this:
oraxen:item_id
Nexo
Use Nexo plugin items directly in your menus or in your collection item types like this:
nexo:item_id
Custom block drops also trigger BLOCK_LOOT collections
ExecutableItems
Use ExcutableItems plugin items directly in your menus or in your collection item types like this:
ei:item_id
ExecutableBlocks
Use ExcutableBlocks plugin items directly in your menus or in your collection item types like this:
eb:item_id
Eco plugins (EcoItems, EcoArmor, EcoScrolls, Talismans etc)
Use Eco plugin items directly in your menus or in your collection item types like this:
Click here to view Eco item lookup system. You need to prefix these with
eco
in AuroraCollections.
EcoMobs are also supported for the
entity_kill
trigger like thisecomobs:mob_id
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