Aurora Plugins

AuroraQuests·Updated 12 Oct 2026

Task progression filters

Restrict when a task counts: worlds, regions, biomes, Y-level, held item, requirements

Every task can have an optional filters: section that restricts when progression is counted. For example, only count blocks broken in a certain world, below a certain Y level, or while holding a specific pickaxe. Filters live inside a task, next to args:

tasks:
  mine_deep:
    task: BLOCK_BREAK
    display: "{status} &fMine {required} deepslate &b{current}&f/&b{required}"
    args:
      amount: 100
      types:
        - "minecraft:deepslate"
    filters:
      worlds:
        type: whitelist
        value: [ "world" ]
      max-ylevel: 0

All filters are optional — include only the ones you need, or omit the whole filters section. When several filters are present, a task only progresses when all of them pass.

worlds

Restrict progression to (or away from) specific worlds. type is whitelist (only these worlds count) or blacklist (these worlds never count).

    filters:
      worlds:
        type: whitelist
        value: [ "world", "world_nether" ]

regions

Restrict progression to specific WorldGuard regions. Same whitelist / blacklist type. Requires WorldGuard — if WorldGuard isn't installed, this filter is simply ignored. Use /rg info in-game to find region names.

    filters:
      regions:
        type: blacklist
        value: [ "spawn", "safezone" ]

biomes

Restrict progression to specific biomes. Use namespaced biome keys. Same whitelist / blacklist type.

    filters:
      biomes:
        type: whitelist
        value: [ "minecraft:plains", "minecraft:forest" ]

min-ylevel / max-ylevel

Restrict progression by the Y coordinate where the action happens. You can use either bound on its own or both together to define a band.

    filters:
      min-ylevel: -64
      max-ylevel: 16

hand

Only count progression while the player is holding a matching item. List one or more items — only one needs to match. Supports vanilla materials and the custom-item formats of supported plugins (see Item config).

    filters:
      hand:
        items:
          - "minecraft:diamond_pickaxe"
          - "minecraft:netherite_pickaxe"
          - "nexo:mythril_pickaxe"

requirements

A general-purpose gate using the Aurora requirement system — the same requirements available for custom menu items. Progression is only counted when all listed requirements are met. Handy for things like "only count while the player has a permission", "only during a certain time", etc. You can use {player} as a placeholder.

    filters:
      requirements:
        - "[permission] your.permission"
        - "[placeholder] %some_placeholder% == value"

Each entry uses the [prefix] args format. See Custom menus requirements for the full list of available requirement types ([permission], [money], [has-items], [placeholder], …) and their syntax.

Full example

tasks:
  farm_wheat:
    task: FARM
    display: "{status} &fHarvest {required} wheat &b{current}&f/&b{required}"
    args:
      amount: 64
      types:
        - "minecraft:wheat"
    filters:
      worlds:
        type: whitelist
        value: [ "farmworld" ]
      regions:
        type: blacklist
        value: [ "spawn" ]
      biomes:
        type: whitelist
        value: [ "minecraft:plains" ]
      min-ylevel: 60
      max-ylevel: 120
      hand:
        items:
          - "minecraft:golden_hoe"
      requirements:
        - "[permission] farming.quests"