Restrict when a task counts: worlds, regions, biomes, Y-level, held item, requirements
Every task can have an optional filters: section that restricts when progression is counted. For example, only count blocks broken in a certain world, below a certain Y level, or while holding a specific pickaxe. Filters live inside a task, next to args:
tasks:
mine_deep:
task: BLOCK_BREAK
display: "{status} &fMine {required} deepslate &b{current}&f/&b{required}"
args:
amount: 100
types:
- "minecraft:deepslate"
filters:
worlds:
type: whitelist
value: [ "world" ]
max-ylevel: 0
All filters are optional — include only the ones you need, or omit the whole filters section. When several filters are present, a task only progresses when all of them pass.
Restrict progression to (or away from) specific worlds. type is whitelist (only these worlds count) or blacklist (these worlds never count).
filters:
worlds:
type: whitelist
value: [ "world", "world_nether" ]
Restrict progression to specific WorldGuard regions. Same whitelist / blacklist type. Requires WorldGuard — if WorldGuard isn't installed, this filter is simply ignored. Use /rg info in-game to find region names.
filters:
regions:
type: blacklist
value: [ "spawn", "safezone" ]
Restrict progression to specific biomes. Use namespaced biome keys. Same whitelist / blacklist type.
filters:
biomes:
type: whitelist
value: [ "minecraft:plains", "minecraft:forest" ]
Restrict progression by the Y coordinate where the action happens. You can use either bound on its own or both together to define a band.
filters:
min-ylevel: -64
max-ylevel: 16
Only count progression while the player is holding a matching item. List one or more items — only one needs to match. Supports vanilla materials and the custom-item formats of supported plugins (see Item config).
filters:
hand:
items:
- "minecraft:diamond_pickaxe"
- "minecraft:netherite_pickaxe"
- "nexo:mythril_pickaxe"
A general-purpose gate using the Aurora requirement system — the same requirements available for custom menu items. Progression is only counted when all listed requirements are met. Handy for things like "only count while the player has a permission", "only during a certain time", etc. You can use {player} as a placeholder.
filters:
requirements:
- "[permission] your.permission"
- "[placeholder] %some_placeholder% == value"
Each entry uses the [prefix] args format. See Custom menus requirements for the full list of available requirement types ([permission], [money], [has-items], [placeholder], …) and their syntax.
tasks:
farm_wheat:
task: FARM
display: "{status} &fHarvest {required} wheat &b{current}&f/&b{required}"
args:
amount: 64
types:
- "minecraft:wheat"
filters:
worlds:
type: whitelist
value: [ "farmworld" ]
regions:
type: blacklist
value: [ "spawn" ]
biomes:
type: whitelist
value: [ "minecraft:plains" ]
min-ylevel: 60
max-ylevel: 120
hand:
items:
- "minecraft:golden_hoe"
requirements:
- "[permission] farming.quests"